Saturday, 7 February 2015

how we can beneft from scrap in dealy life


 
Save those scraps! Here’s a big new collection of free tutorials and patterns to help use up those fabric pieces and remnants you have tucked away in your craft room (updated 2012).
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I’ve listed plenty of ideas for goodies that are not only useful but also a few cute and charming just-for-fun items too (some even gift-worthy!).
No matter how big or small that little piece is, you should find something here to make with it.
Note: Many are just a sample idea from a larger collection of projects, I’ve included reference links to those pages as well (found here on Tipnut).
Have fun and as always…I’ll be updating this page with new goodies as I find them so you may want to keep it bookmarked for future reference. Enjoy

The Psychological Effects of Children's Movies

Disney Princesses are emotionally bonding with young girls. Characters in movies are more bonding than on television, because the film allows more time for the character to be developed, and because children watch such films over and over.
Many young girls relate to Disney princesses. The characters in Disney movies are often well-developed - impressing young admirers. Many children watch these movies over and over again until they memorize the dialogue and songs in them. Almost all, if not all, Disney movies consist of a hero and a romantic fantasy. For instance, Cinderella’s rescue by Prince Charming can significantly influence a female’s psyche, including her ability to make wise relationship decisions as an adult.
For one, Disney movies provide children, parents, teachers and daycare workers with a little breathing space. While the children are busy watching these movies, parents and others can complete chores, etc. Moreover, these movies can help strengthen children’s communication, language, problem-solving and coping skills. Some Disney movies can even teach children words in foreign languages. Furthermore, these movies are used as a social tool, in which parents and children can come together over a common interest or activity. Some parents feel the need to provide their children with regular or constant entertainment or to indulge them with what they feel makes their children happy. For others, it has almost become reflexive, “Disney is for kids”, movies have become an American way of life from childhood, and of course, this does not exclude other countries. However, there is evidence that child-based movies have become significantly more violent in recent years and that parents have increased the amount of time they allow their children to watch them. In the past, children watched a limited amount of television and movies. Most children in the 60s, 70s, and 80s, tended to go to the movie theater to watch child-based movies, but since the advent of the VCR, child-based movies are a constant. In fact, in the past “going to the movies” was an exciting event for most children. Why? Not only tto watch a movie, but it also gave them a chance to socialize with friends. With the VCR and CDs, Netlix and the like, movies can also become a solitary, isolative way of life. It is important to note that a passive lifestyle that consists of spending large amounts of time watching movies and television can influence a child’s thoughts and behaviors. If a child sees violent, sexual and/or unrealistic child-based movies and cartoons, he or she may internalize these images and concepts and this can contribute to acting them out in school or at home. Emotions from movies and music can also be internalized.

the Importance of dance lesson for kids in preschool

that is very importantce for kids in these stage ,becuose  to explore about iner nagative feelings by dancing ,be relax mood after geting dance ,  make asocial relatuions with others.

ICT in the modern world

Sunday, 11 December 2011

Entertainment in the information age

Life in the information age entertainment
Entertainment is changing more and more as ways of accessing it and new forms of entertainment are being made. With new ways of gaming, listening to music and watching films and they are becoming smaller but can hold more information.
Gaming
There has been a huge change in gaming in recent years, graphics have improved dramatically and with the introduction of the Blu-ray disc more information can be put onto a disc. There are 4 main platforms that people game on, these platforms are:
Microsoft’s Xbox 360
The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony’sPlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles. As of September 30, 2011, 57.6 million Xbox 360 consoles have been sold worldwide. On June 14th 2010, Microsoft announced a redesigned Xbox 360 that would ship on the same day. The redesigned console is slimmer than the previous Xbox 360 model and features integrated 802.11 b/g/n Wi-Fi, TOSLINK S/PDIF optical audio output, 5 USB 2.0 ports (compared to the 3 from older versions) and a special AUX port. Older models of the Xbox 360 have since been discontinued. The first new console to be released features a 250 GB hard drive, while a later, less expensive SKU features 4 GB internal storage.
Microsoft also revolutionised motion capture technology an enjoyable, family orientated hands free experience. It is called “Kinect” Kinect is a "controller-free gaming and entertainment experience" for the Xbox 360. It was first announced on June 1, 2009 at the Electronic Entertainment Expo, under the codename, Project Natal. The add-on peripheral enables users to control and interact with the Xbox 360 without a game controller by using gestures, spoken commands and presented objects and images. The Kinect accessory is compatible with all Xbox 360 models, connecting to new models via a custom connector, and to older ones via a USB and mains power adapter. It had a release date of November 4, 2010.
Sony’s Playstation 3
The playstation 3 (PS3) is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles. It was first released on November 11, 2006, in Japan, with international markets following shortly thereafter. The Blu-ray Disc is its primary storage medium. Following speculation that a 'slim' model was in the pipeline Sony officially announced the PS3 CECH-2000 model on August 18, 2009 at the Sony Gamescom press conference. Among its features are a slimmer form factor and quieter noise when powered on. It was released in major territories by September 2009. Numerous accessories for the console have been developed. These accessories include the wireless Sixaxis and DualShock 3 controllers, the Logitech Driving Force GT, the Logitech Cordless Precision Controller, the BD Remote, the PlayStation Eye camera, and the PlayTV DVB-T tuner/digital video recorder accessory.


Nintendo’s Wii
is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others. As of December 2011, the Wii leads the generation over the PlayStation 3 and Xbox 360 in worldwide sales, and in December 2009 broke the record for best-selling console in a single month in the United States. A distinguishing feature of the console is its wireless controller, the Wii Remote, which can be used as a handheld pointing device and detects movement in three dimensions. The Wii is Nintendo's fifth home console and the direct successor of the Nintendo GameCube, with most models being fully backwardly compatible with all GameCube games and most accessories.
PC gaming
A gaming computer (also gaming PC and gaming rig) is a personal computer that is capable of playing computationally demanding video games. Gaming computers are very similar to conventional PCs, with the main difference being the addition of a performance-oriented video card. Gaming computers are often associated with enthusiast computing due to an overlap in interests. However, while a gaming PC is built to achieve performance for actual gameplay, enthusiast PCs are built to maximize performance, using games as a benchmark.
Music has also changed from the portable formats to the devices we use to listen to our favourite songs and music artists.

iPod
iPod is a line of portable media players created and marketed by Apple Inc. The product line-up currently consists of the hard drive-based iPod Classic, the touchscreen iPod Touch, the compact iPod Nano, and the ultra-compact iPod Shuffle. iPod Classic models store media on an internal hard drive, while all other models use flash memory to enable their smaller size (the discontinued Mini used a Microdrive miniature hard drive). As with many other digital music players, iPods can also serve as external data storage devices. Storage capacity varies by model, ranging from 2 GB for the iPod Shuffle to 160 GB for the iPod Classic. The iPod line was announced by Apple on October 23, 2001, and released on November 10, 2001. All of the models have been redesigned multiple times since their introduction. The most recent iPod redesigns were introduced on September 1, 2010.
CD
The logical format of an audio CD (officially Compact Disc Digital Audio or CD-DA) is described in a document produced by the format's joint creators, Sony and Philips in 1980. The document is known colloquially as the "Red Book" after the color of its cover. The format is a two-channel 16-bit PCM encoding at a 44.1 kHz sampling rate per channel. Four-channel sound is an allowable option within the Red Book format, but has never been implemented. Monaural audio has no existing standard on a Red Book CD; mono-source material is usually presented as two identical channels on a 'stereo' track.
E- readers
e-book reader, also called an e-book device or e-reader, is a mobile electronic device that is designed primarily for the purpose of reading digital e-books and periodicals. An e-book reader is similar in form to a limited purpose tablet computer.

Monday, 2 February 2015

pre school education use all activites in the same time

that is very importantce of child for developing skills ,and make achild socialy behaviour.
 
 
 
 

Monday, 26 January 2015

Impact of Globalisation in Higher Education

 
Education is undergoing constant changes under the effects of globalisation. The effects of

Globalisation on education bring rapid developments in technology and communications are

foreseeing changes within school systems across the world as ideas, values and knowledge, changing

the roles of students and teachers, and producing a shift in society from industrialisation towards an

information-based society. It reflects the effect on culture and brings about a new form of cultural

imperialism. It brings rapid developments in technology and communications are foreseeing changes

within school systems across the world as ideas, values and knowledge. The rise of a global society,

driven by technology and communication developments are shaping children, the future citizens of

the world into ‘global citizens’, intelligent people with a broad range of skills and knowledge to apply

to a competitive, information based society. The future of countries often lies within their ability to

compete in a global market where industrial based economies are giving way to knowledge based

industries, realising the importance of "knowledge, skills and the intellectual capacity to meet the

challenges of accelerated change and uncertainty

 Education is becoming a lifelong learning and

training process, developing transferable skills and knowledge that can be applied to competitive

markets where knowledge and information is being traded as a commodity.

Saturday, 24 January 2015